Legends of the Dreaming Sea
Owner: Fierce Orchid
An unusually revealing suit of orichalcum and blue jade breastplate, with wirework pauldrons, bracers and shin guards. It looks more like ceremonial garb than useful armour.
It has a two hearthstone sockets, one on each bracer.
The armour belonged to Fierce Orchid’s previous incarnation and was buried with her after her death during the Usurpation. Her dire lance Piercing Ray of Light was taken by one of her killers as a trophy.
Invulnerable Glory costs 6 motes to attune to.
Once attuned to, it is surprisingly effective armour, befuddling attackers, causing their attacks to bounce harmless off its flimsy seeming structure more often than not.
It is heavy armour, but provides no Hardness and has no Mobility Penalty. It also shields its wearer from extremes of heat and cold and if the wearer would suffer damage from extreme temperatures as an environmental hazard they gain +1 non-charm die on the Resistance roll.
Invulnerable Glory grants three Evocations:
Cost: -; Mins: Essence 1
Invulnerable Glory is always unstained and unmarked, as is its wearer, even their wounds seem smaller and barely bleed.
The artifact negates any penalties to Social rolls that would be applied due to being dirty, unkempt or injured. In addition the wearer is immune to any effects that would cause them to bleed heavily.
Illusion of Invulnerability
Cost: 6m; Mins: Essence 2
Keywords: Counterattack, Psyche
Prerequisites: Unstained Majesty
Invulnerable Glory can hide its wearer’s injuries with illusions, making them seem invulnerable.
After suffering damage from a decisive attack, the armour hides the wounds from the attacker. This allows the wearer to attempt to counter by reflexively intimidating their attacker. The intimidate action does not suffer a wound penalty, instead the wearer’s wound penalty is added to the roll as bonus dice. If the Intimidate beats the attacker’s resolve the wearer steals 2 Initiative from the attacker in addition to its normal effect.
Cost: 3i, 1wp; Mins: Essence 3
Prerequisites: Illusion of Invulnerability
Invulnerable Glory can do more than illusions and trickery, when its wearer suffers a crippling injury it negates it.
The wearer may activate this Charm when suffering a Crippling effect, the effect is instantly negated by the magic of the armour. This charm has no effect against crippling caused by poison or aggravated damage effects.