Tag: Sorcery

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  • Ys Sorcery

    The Sorcerer-Princes of [[Ys | Ys]] have developed unique sorcerous rituals and techniques. *Mutation of Spirit* The mutations of [[Ysyr | Ysyr]] affect nearly all in it's shadow. The thralls are overtly scarred, often hideously. The near-perfect …

  • shamanistic sorcery

    Sometimes a court or single powerful Terrestrial God will tutor one of their shaman in sorcery. Teaching the shaman, to after many trials, manipulate the primal essence of Creation. *Shaping Rituals:* When unravelling another sorcerers spell while …

  • Terrestrial Spells

    The following are Terrestrial Circle spells converted over from 1st and 2nd edition Exalted. [[Assassin's Fatal Touch]] - The sorcerer renders her touch deadly to one selected victim [[Blood Lash]] - Blood from the sorcerer’s wounds creates a whip …

  • Impenetrable Frost Barrier

    *Cost:* 20sm, 1wp *Keywords:* None *Duration:* One Scene This magic protects the sorcerer and his companions from attacks by enemies with ranged weapons. A thin, cold blue-grey plume of mist issues from the Exalt. It extends out to a Short distance …

  • Blood Lash

    *Cost:* 5sm, 1wp, (1hl) *Keywords:* None *Duration:* Until dismissed Blood from the sorcerer’s wounds surges forward, forming a whip of living blood, which they can wield as a light artefact weapon with the Lethal, Melee, Natural, Disarming, Grappling, …

  • Burning Eyes of the Offender

    *Cost:* 10sm, 1wp *Keywords:* None *Duration:* Until dismissed The sorcerer ignites a blazing halo of white fire around themselves (Exalted sorcerers shine with the colour of their anima). All who gaze upon the sorcerer weep uncontrollably, their eyes …

  • Coin of Distant Vision

    *Cost:* 15sm, 1wp *Keywords:* None *Duration:* Until dismissed The sorcerer spits into her palm and conjures into her hand a black ceramic coin inscribed with arcane sigils. She can place the coin where she likes. Thereafter, she can concentrate for a …

  • Curtain of Quartz

    *Cost:* 8sm, 1wp *Keywords:* None *Duration:* One Scene Essence and the Crystal Rune evoke a globe of shimmering quartz fragments around the sorcerer. These crystal shards float about the sorcerer for the rest of the scene, capturing light and …

  • Dragon of Smoke and Flame

    *Cost:* 10sm, 2wp *Keywords:* None *Duration:* One day, or until the location is reached The sorcerer expels a flying, serpentine guide from the centre of her chest. It leads her on while she moves, and loops and whorls around her when she’s still. By …

  • The Eye and the Mouth

    *Cost:* 15sm, 2wp *Keywords:* None *Duration:* Ten minutes Drawing from ancient bargains, the sorcerer evokes a disembodied mouth and eye of golden light. The golden eye can read any text (though not codes or ciphers) and the mouth can translate and …

  • Flight of Separation

    *Cost:* 10sm, 1wp *Keywords:* None *Duration:* One Scene or until dismissed The sorcerer speaks the Word of Ten Thousand Birds, part of the song that all the birds of Creation sing when they gather in one place. Because humans cannot speak this word, …

  • Flying Guillotine

    *Cost:* 15sm, 1wp *Keywords:* Decisive-only, Perilous *Duration:* Instant The sorcerer makes the Sign of the Hooded Headsman. His Essence congeals into a barbed chain two feet long that spins as it arcs toward the target at about 340 miles per hour. …

  • The Horse that Travels Earth and Water

    *Cost:* 8sm, 1wp *Keywords:* None *Duration:* Until the next sunrise or sunset As the sorcerer makes the Sign of the Horseman, the winds in his area converge in the bubble of Essence before him. The Essence takes a hue that indicates the nearest …

  • Hound of the Five Winds

    *Cost:* 15sm, 1wp *Keywords:* None *Duration:* 8 Hours The sorcerer hurls his Essence into the air and makes the Gesture of the Huntsman. Winds from the five elemental poles swirl together and form a massive, horse-sized wolfhound. This magical …

  • Impervious Sphere of Water

    *Cost:* 12sm, 2wp *Keywords:* None *Duration:* Until released The sorcerer’s anima flashes blue and green as it transforms the air in a close radius around her heart into a globe of fresh, magically breathable water. Its surface forms totally …

  • Lightning Whip Smites the Water

    *Cost:* 15sm, 1wp *Keywords:* None *Duration:* Until the next dawn After the sorcerer casts this spell with a sharp, lashing gesture, a copper whip appears in his hand. The whip way be used in melee with the normal traits for such a weapon (light, with …

  • Assassin's Fatal Touch

    *Cost:* Ritual *Keywords:* Aggravated *Duration:* 24 hours, or until discharged The sorcerer renders her touch deadly to one selected victim. To cast this spell, the sorcerer must first make skin contact with either her intended victim or some small …

  • Internal Flame

    *Cost:* 10sm, 1wp *Keywords:* Decisive-only *Duration:* Instant Molten rock flows within the bones of the earth. Volcanic gods use a certain gesture to call that magma to their mountains. As the sorcerer makes the Mudra of Burning Earth at any creature …

  • Virtuous Guardian of Flame

    *Cost:* 15sm, 2wp *Keywords:* None *Duration:* Until the sun crosses the horizon The caster combines the Sign of Flame with the Sword-God Mudra to create an automaton servant in the form of a burning sword that floats before him, it then shrinks to the …

  • Lightning Spider

    *Cost:* 10sm, 1wp *Keywords:* None *Duration:* One Scene This spell involves the steps of the Storm Spider Dance, a tribal dance in the Northeast that celebrates the spiders that crawl among the highest, cloud-scraping treetops. As the sorcerer raises …

  • Malediction of the Distorted Compass

    *Cost:* 10sm, 1wp *Keywords:* Psyche *Duration:* Until dismissed, or the next sunrise The sorcerer makes eye contact with a creature within medium range and uses the Spinning Sign to thrust spatial confusion into his brain. The sorcerer rolls [ …

  • Paralysing Contradiction

    *Cost:* 12sm, 1wp *Keywords:* Psyche *Duration:* One Scene The sorcerer suffuses one of the Ineffable Koans with magical power, forcing the minds of sentient beings to do nothing else but ponder an impossible riddle. Speaking the koan, the sorcerer …

  • Shadow Summons

    *Cost:* Ritual, 2wp *Keywords:* None *Duration:* Instant or one week This ritual begins at dusk and continues until midnight. The sorcerer paints a pentagram of pitch and bile. He also needs an arcane link to his target. Walking the edge of the …

  • Spirit Sword

    *Cost:* 10sm, 2wp *Keywords:* None *Duration:* One Scene This spell uses the Sword-God Mudra, the sacred hand-sign that the sword gods of Creation make anytime one of the Incarnae takes up his or her blade. The spell’s Essence forges a shard of the …

  • Peacock Shadow Eyes

    *Cost:* 15sm, 1wp *Keywords:* Psyche *Duration*: Five minutes The sorcerer’s eyes glow with iridescent flame that holds the gaze of a target within short range, compelling him to stunned silence. The sorcerer’s player rolls [Wits + Occult]. If the …

  • Purifying Flames

    *Cost:* 20sm, 1wp *Keywords:* None *Duration:* Instant The sorcerer closes her eyes and flares her anima, forcing it through the strength of her will to assume the form of a blazing white, heatless flame. The flame surges from her body and seeks out …

  • The Ravenous Fire

    *Cost:* 15sm, 1wp *Keywords:* None *Duration:* Instant The sorcerer’s Essence flares around him, and he makes the sign of Essence Consumed over an object. A jet of blue-white flame leaps from his fingertips to ignite an object within close range. Wood …

  • River of Blood

    *Cost:* 20sm, 2wp *Keywords:* None *Duration:* Instant The caster’s anima rises up as a deep vermilion serpent and strikes at a body of water no more than 500 yards away. The water turns into thick, red-black blood that flows downstream for a number of …

  • Solar Spells

    The following are Solar Circle spells converted over from 1st and 2nd edition Exalted. [[Total Annihilation]]

  • Total Annihilation

    *Cost:* 60sm, 3wp *Keywords:* Decisive-only *Duration:* Instant Every occult master knows about Ligier the Green Sun, the defining soul of the Demon Prince Malfeas. Ligier once had another name, however, when Malfeas was a Primordial instead of the …

  • Mystic Gauntlet of Yoroon Shalal

    *Owner:* None *Artifact:* * * * * The mystic gauntlet is a silky, impossibly dark black glove for the left hand, with plated orichalcum along the back. In the centre of the back of the hand is a sapphire lens, surrounded by complex occult symbols. …

  • Yoroon Shalal

    h5. RY 210 to RY 243 Previous incarnation of [[:kyros | Kyros]] In the early days of Ys Yoroon Shalal was Sorcerer-King, first amongst the early Sorcerer-Princes. As he was a Twilight Caste Solar his greater command of sorcery made him their obvious …

  • Kythoon the Undying

    h5. RY 394 to RY 576 Recorded as the first Sorcerer-Prince of [[Ys]] to achieve immortality. He was later assassinated after it was discovered that his working was sustained by human sacrifice.

  • Triad

    An almost ruin protected by three banes. It sits in a wyld zone and the few explorers that have returned babbled incoherently about golem guardians before expiring of a mysterious wasting illness.

  • Prince Thuces

    He whose skin is unbreakable and etched in mystic sigils and whose voice can shatter stone or reduce an armoured man to pulp.

  • The Devil King

    The man who would become the Devil King appeared in [[Y'danna | Y'danna]] in RY 560, his life before then is a mystery. In a few short years he had taken over the city's criminal underground and in RY 565 he led a successful revolt against the Conclave, …

  • Prince Astyon

    Sorcerer-Prince Astyon is a major power behind [[The Eternal Dream Syndicate | The Eternal Dream Syndicate]], using her prophetic visions to guide its operations. Socially she is considered a recluse, normally remaining in her estates in [[Planquin | …

  • Prince Yurkon

    Prince Yurkon was encountered by the circle when they fought [[:stanewald | Stanewald]], he was already there and attacked both sides with sorcery. He was knocked out by [[:jayanti | Jayanti]], but not until after seeing most of the circle's totemic …

  • Prince Laeras

    Laeras is a brilliant sorcery prodigy, polyglot and expert on first-age and shogunate history. Sadly he is also deeply arrogant and such an unrepentant bastard that the other sorcerer-princes have conspired to lock him out of politics. He now resides in …

  • Aetaia

    Aetaia seems to be a "Silver Manticore" a group of thralls that had been enhanced to serve as sorcerer-warriors and assassins. The Manticores were wiped out nearly 200 years ago by the sorcerer-princes, amid accusations of infernalism and plots to take …

  • Thegum the Eternal

    Thegum was a contemporary of Yoroon-Shalal, Sorcerer-King of [[Ys | Ys]] and previous incarnation of [[:kyros | Kyros]]. It seems he had managed to render himself totally immortal. So when he was charged with infernalism and treason, Yorron-Shalal …

  • Prince Nes

    Prince Nes is a deeply creepy sorcerer with a disturbing fascination with ghosts and the walking dead. He dwells in Planquin as it is a renowned hub of astrological study.

  • Prince Aetenti

    Aetenti strongly dislikes people bothering her with their inane questions and petty requests, preferring to stay in her tower on the rim of [[Planquin]], where she can study in peace.

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